Posts Tagged: animation

HTML 5 Game Art

It’s been busy here at my studio this summer! I’ve been working with the wonderful folks at Plexipixel creating game art assets for HTML 5 games, and Woot Studio from the Great White North put together the Platformer Game Starter Kit (scroll down to “Free Game Art” for the art packs) with the art. I created the characters and animations for the following themes – Zombie, Day of the Dead, Fantasy, Gothic, & Underwater (Outer Space & Steam Punk were illustrated by the talented Laura Goldstein). The latest creations are the Backgrounds & Items, where I worked on environmental assets for Day of The Dead, Underwater, Gothic, and Fantasy.

I’ve posted some examples below.




If you are interested in learning and creating HTML 5 games, go download the Platformer Game Starter Kit at Woot Studios. The best part is that it’s FREE!

Many thanks goes to Vickyr Tamaru at Plexipixel for the opportunity to work on this awesome project!

Crazy 8s

To brush up on my animation skills, I took a class in Drawing for Animation at Shoreline Community College. I have experience in animating for games, but they are very limited in scope since they are mostly repeating cycles due to keeping filesizes and the games small. Also, most animations I have created were animated by code, bits and pieces of art put together like a paper puppet. This class focused on full animation and the big project was to create a 30 second pencil test, which was quite the challenge. The class really helped me to refocus on how to animate and giving my animations more life. Additionally, I learned/relearned about certain animators that were inspiring, especially Grim Natwick and UPA animators.

Below are the model sheets and storyboard for “Crazy 8s”. I decided to animate a cereal commercial, inspired by those wacky characters from my childhood. I always thought the commercials were sometimes more interesting than the cartoons I watched.
Watch the movie below the cut!

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